Hence, level 100 Players could use 300 different spells at most. When players level up along with their chosen class, they can choose three new spells from the class’ spell list. Having levels in specific classes and their respective skills can also benefit the players in ways that enhanced their specialization of spells or summoning.
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įor each and every class obtained, different spell lists were given to players. As such, in this system, it was virtually impossible to make identical characters unless one was deliberately trying to do so. A player could even take 100 classes at level 1 each, although that was considered as very inefficient. However, players could take as many classes as they wanted as long as they met each class’s prerequisites. In order to reach the overall level cap of 100, one would need to take at least 7 different classes. Nonetheless, every base job class had a maximum of 15 levels to invest in. In fact, some powerful classes could be unlocked by PKing a certain number of heteromorphic beings for entry without consequence, since they don't suffer from any penalty while doing so. Base job classes can be leveled up to 15, high classes can be leveled up to 10, and rare classes, like World Champion or Eclipse, can only be leveled up to 5 at max.
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They're usually ranked between base, high and rare. On the other hand, there were three different types of job classes. In YGGDRASIL, strong classes were typically balanced out with weaknesses and penalties. Compared to heteromorphs and demi-humans, humanoids gain all of their strengths from job classes and skills. According to the YGGDRASIL standard, the DMMO-RPG had over 2,000 basic and advanced job classes available in the game to unlock and choose from through various conditions such as killing Ice Dragon monsters.